Dark Tower
- Information on this page has been verified to be accurate as of the above date.
Introduction
Dark Tower is one of the two fight modes in Mighty Party. As a part of the July 20, 2020 update, this fight mode still becomes available for the players at League 20 as it is before; however, it now alternates with other fight modes, which allows many players to familiarize themselves with their content and receive valuable rewards. The rotation of the cycle goes as Dark Tower, and The Pit, which means that each mode is available for 1 week. After this period, a new mode opens and access to the previous one disappears. On the main screen, under the name of each of the modes, you will see a timer showing the time remaining until the start of the next session.
Selection of the opponents and the rewards depend on the collection might of the player at the time of entering the current mode. You will face stronger and stronger opponents as you progress through the gamemode.
The next Dark Tower is expected to occur on:
- Start: Monday, February 03, 10:00 UTC
End: Monday, February 10, 10:00 UTC
Starts in 2 days, 17 hours, 23 minutes
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Listed events and dates are predictions of upcoming events. Special events may change the schedule. Check #events-announcements on the official Discord for the official schedule.
How It Works
In this fighting mode, you will face 16 different opponents, which get harder to defeat with every win. The match starts when the Fight button is clicked. As in The Pit, you will have access to your entire card collection during the fights, but do not worry - the cards that you use do not deduct from your collection, so you can use the same cards again in the same fight or on your next one if they show up.
When you start fighting, you will be given 4 cards from your collection. Once you chose your card, the rest will disappear and another 4 cards from your collection will show up for the next run. Since Dark Tower matches include your entire collection, it is important to have not only strong Legendary cards but also strong
Epic,
Rare, and even
Common.
If the match is won, you will be rewarded with one or more chests, as well as Copper Coins (Picture 1, at the bottom), and the star on the top of the screen will be filled by half. If the match is lost, you will lose one attempt (Skulls on the left-top corner, Picture 1). These attempts will be recovered at a rate of one attempt every 12 hours. It is always an option to use
Gem for instant recovery.
Rarity Sequence
As mentioned before, you will get 4 cards of a certain rarity from your collection each turn of the game. The rarity of cards showing up each turn depends on your current League, with the order repeating back to the beginning every 9th turn (Table 1). As you advance your League, you will be able to play higher rarity cards more often, and Common cards will not be part of the selection rotation starting from League 10.
League | Turn | |||||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
21-25 | Common | Rare | Common | Rare | Epic | Rare | Common | Epic |
20 | Rare | Rare | Epic | Common | Common | Rare | Epic | Common |
19 | Rare | Common | Epic | Rare | Common | Epic | Rare | Common |
18 | Common | Common | Rare | Epic | Common | Rare | Epic | Rare |
17 | Rare | Epic | Rare | Epic | Rare | Common | Rare | Common |
16 | Common | Rare | Common | Rare | Epic | Rare | Rare | Epic |
15 | Common | Rare | Legendary | Epic | Rare | Epic | Common | Rare |
14 | Rare | Common | Epic | Rare | Epic | Rare | Common | Legendary |
13 | Epic | Rare | Common | Epic | Rare | Common | Legendary | Rare |
12 | Common | Rare | Rare | Epic | Rare | Epic | Rare | Legendary |
11 | Rare | Common | Epic | Rare | Epic | Rare | Rare | Legendary |
10 | Epic | Rare | Rare | Legendary | Rare | Epic | Legendary | Rare |
9 | Rare | Legendary | Epic | Rare | Legendary | Epic | Rare | Epic |
8 | Rare | Rare | Epic | Legendary | Rare | Epic | Rare | Legendary |
7 | Rare | Epic | Legendary | Rare | Epic | Legendary | Rare | Rare |
6 | Rare | Epic | Rare | Rare | Legendary | Epic | Rare | Legendary |
5 | Epic | Rare | Epic | Legendary | Rare | Legendary | Rare | Legendary |
4 | Legendary | Rare | Legendary | Epic | Rare | Epic | Legendary | Epic |
3 | Epic | Epic | Legendary | Rare | Rare | Legendary | Epic | Legendary |
2 | Epic | Rare | Legendary | Epic | Legendary | Epic | Rare | Legendary |
1 | Legendary | Rare | Epic | Legendary | Rare | Legendary | Epic | Legendary |
GM | Legendary | Rare | Epic | Legendary | Rare | Legendary | Epic | Legendary |
Rewards
Dark Tower rewards are Rare Chest,
Epic Chest,
Legendary Chest,
Copper Coins, and
Soul Dust. As in every fight mode, the rewards given for each victory increase as you progress through.
Base Values of Rewards
Number of Victories | Reward | |||
---|---|---|---|---|
Chests | ![]() Win |
Soul Dusts | ||
Per Chest | Total | |||
1 | 76![]() |
180 ![]() |
10 ![]() |
20 ![]() |
2 | 76![]() |
200 ![]() |
10 ![]() |
20 ![]() |
3 | 76![]() |
220 ![]() |
10 ![]() |
30 ![]() |
4 | 76![]() |
240 ![]() |
15 ![]() |
60 ![]() |
5 | 51![]() |
260 ![]() |
15 ![]() |
15 ![]() |
6 | 71![]() |
280 ![]() |
15 ![]() |
15 ![]() |
7 | 91![]() |
300 ![]() |
20 ![]() |
20 ![]() |
8 | 111![]() |
320 ![]() |
20 ![]() |
20 ![]() |
9 | 131![]() |
340 ![]() |
20 ![]() |
20 ![]() |
10 | 152![]() |
360 ![]() |
25 ![]() |
25 ![]() |
11 | 2![]() |
380 ![]() |
25 ![]() |
25 ![]() |
12 | 3![]() |
400 ![]() |
25 ![]() |
25 ![]() |
13 | 5![]() |
420 ![]() |
30 ![]() |
30 ![]() |
14 | 6![]() |
440 ![]() |
30 ![]() |
30 ![]() |
15 | 11![]() |
460 ![]() |
30 ![]() |
30 ![]() |
16 | 15![]() |
480 ![]() |
35 ![]() |
35 ![]() |
Rewards per League
The rewards received for winning per league are shown in the table below. League only affects the amount of souls while copper coin and soul dust remain fixed.
The Copper Coins can be spent as you like in the Black Market, which is a common shop of Dark Tower, Raids, and The Pit.