Lucky Hand
The Lucky Hand is a monthly mini-event, having various resources (except gems) as rewards as well as Epic and
Legendary souls of random heroes.
Mechanism
Lucky Hand introduces a new currency, Lucky Charm, that is used to start a luck-based mini-game. 100
are given to players on game being and the currency is also obtainable via purchases. Starting a game costs 100
.
These mini-games consists of 30 rounds. In each round, you can choose between two options:
- Quit and keep your rewards
- Play another turn. This will give you either
- a random reward or
- a black mark (which is red). In this case you can spend some lucky charms to continue (with the reward for this round and going on) or the game is over and you lose your collected rewards.
The cost to continue after getting a black mark goes up each time you get one.
Visually, obtaining a black mark or a reward is depicted by drawing one of four cards. However, the chance to get a black mark is not always 25% (see below), so the four cards are only to be considered a visual effect.
If you reach the end of turn 30 (by paying to continue each timer after receiving a black mark), you get an additional reward of 5 legendary chests.
Costs
As mentioned, starting a game costs 100 .
To continue after getting your first black mark, you have to pay 50
.
Getting a second black mark within the same game will cost you 150
. The costs for further black marks are 200, 300, 400, 500, 600, 700, 800, 900, 1000 and then staying at 1000.
Chances
The chances to get a black mark depend on the turn, as well as the possible rewards and their chances given you get the reward. Soul numbers stated here are given for a max league of League 1.
Rounds 1-5
The chance to get a black mark is 0%.
The possible rewards in these rounds have the following chances to appear:
- 30%: 10k
Gold
- 29%: 100
Legendary souls
- 1%: 1000
Legendary souls
- 15%: 1000
Epic souls
- 25%: 1 epic scroll
Rounds 6-10
The chance for a black mark is 25% in these rounds.
In case you don't get a black mark or you paid to continue, you can get the following rewards:
- 25%: 20k
Gold
- 14%: 50
Lucky Charm
- 1%: 250
Lucky Charm
- 15%: 500
Copper Coins
- 15%: 300
Stamped Coins
- 14%: 200
Legendary souls
- 1%: 1000
Legendary souls
- 15%: 1 epic scroll
Rounds 11-15
The chance for a black mark is 30%
- 25%: 30k
Gold
- 9%: 50
Lucky Charm
- 1%: 250
Lucky Charm
- 15%: 750
Copper Coins
- 15%: 450
Stamped Coins
- 15%: 200
Legendary souls
- 9%: 400
Legendary souls
- 1%: 1000
Legendary souls
- 10%: 1 epic scroll
Rounds 16-20
The chance for a black mark is 35%
- 30%: 40k
Gold
- 15%: 1250
Copper Coins
- 15%: 750
Stamped Coins
- 24%: 400
Legendary souls
- 14%: 1 miracle scroll
- 1%: 1500
Legendary souls
- 1%: 3 miracle scrolls
Rounds 21-30
The chance for a black mark is 40%
- 25%: 500
Legendary souls
- 25%: 600
Legendary souls
- 9%: 750
Legendary souls
- 19%: 1 epic scroll
- 19%: 1 miracle scroll
- 1%: 1500
Legendary souls
- 1%: 3 epic scrolls
- 1%: 3 miracle scrolls
Note: Rewards found in this game are only actually received after completing the game or leaving it voluntarily. If you get lucky charms in some round and later receive a black mark, you can't use those new lucky charms to pay and continue.
Scaling of Soul Rewards
The amount of souls received depends on your highest achieved League. While the numbers given above are for a max league of L1/GM, the amounts in other leagues are - up to rounding - the following percentages of those numbers:
League | Percentage |
---|---|
L1/GM | 100% |
L2 | 98.8% |
L3 | 79.26% |
L4 | 64.06% |
L5 | 52.3% |
L6 | 43.16% |
L7 | 35.86% |
L8 | 29.96% |
L9 | 25.16% |
L10 | 21.1% |
L11 | 17.76% |
L12 | 14.8% |
L13 | 12.1% |
L14 | 9.8% |
L15 | 7.86% |
L16 | 6.16% |
L17 | 4.76% |
L18 | 3.48% |
L19 | 2.18% |
L20 | 1.48% |
L21 | 1.42% |
L22 | 1.3% |